The two creative heads behind drawinkpaper are Tobi and Phil, both born in ’84, who are comic lovers and enthusiastic gamers of the first hour. Tobi holds a pen as long as he remembers, while Phil experienced his first programming attempts and games on the C64.
On their way to become graphic designers, they became good buddies and are now developing their own Webcomics on games, everyday situations and Collabs. In addition to their hobbies, Tobi is working as a graphic designer in Vienna, Austria and Phil as a Social Media Manager in Berlin, Germany.
Playlists on Spotify
For our games and project work, we have created two well-stocked music lists on Spotify. Just stop by and follow the playlists, they should also make your everyday life a little sunnier.
Chat on Discord
On Discord, we can chat with each other in groups or private channels, talk over a headset or exchange ideas for future Webcomics and games. Just visit the different channels of our server or make yourself noticed in the entrance area.
Teamplay with Steam
For fans of classic communities, we also have set up a Steam group. Here we primarily invite to common games such as Half-Life, Counter-Strike 1.6 or Black Mesa. Join the multiplayer and show us who’s boss in Deathmatch!
PSN and Xbox Live
As consoleros you will find us (Tobington81 and phlstr) on both sides of the force. Whether on the PlayStation Network or Xbox Live: send us a friend request via the respective network and off we go to competitive or cooperative gameplay. Simple as that.
Back in 2008, Tobi discovered the world of Let’s Plays in his spare time. Enthusiastically, he published the first drawings and game videos, such as Dead Space and Fable 2, on the Xbox 360 under the pseudonym “drawinkpaper”. Under this alias, he later developed several Webcomics where characters from different games, movies and books clashed with each other.
After graduating as a communication designer in 2009, he threw himself into the business of self-employment, which ultimately led him through various advertising agencies in Berlin. At drawinkpaper, the further development and maintenance of the website and the brand as well as general marketing are his tasks.
A couple of years later however, he switched from the NES to the 16-bit Sega Mega Drive, as Sonic, the fast hedgehog with the red shoes, immediately catched his attention. After several epic battles against the evil Dr. Robotnik in various Sonic sequels, Tobi quickly expanded his small collection of games with “Street Fighter 2 Turbo”, “Batman Returns” and at that time the for him breathtaking “The Story of Thor” (“Beyond Oasis”).
Over the years, further platform changes followed, encompassing the Super Nintendo, the Sega Saturn and Sony’s original PlayStation. Soon after, however, he bought himself the first PC and games like “Doom 3”, “No One Lives Forever” and “Command and Conquer” quickly became Tobi’s favorite games. After playing “Gears of War” with a good friend on the XBox 360 for the first time however, it was clear that this would become his new main console.
Series such as “Assassin’s Creed”, “Dead Space”, “Gears of War” and “Mass Effect” turned a lot nights into days and the at this time new achievement system thrilled Tobi more and more over the years. In addition, with the two games “Dead Space” and “Darksiders” he discovered his enthusiasm for higher and more challenging levels of difficulties.
In 2008, under the name “drawinkpaper”, he launched his Youtube channel as a Let’s Player and released first videos about his favorite games. Soon, various comics about video games were published under the same pseudonym and were later expanded by categories such as Dailies and Collaborations.
In order to discover as many ingame worlds as possible, Tobi’s console setup has been extended to a PlayStation 3 / 4 and his new main console, the Xbox One.
Positions: CEO, CIO, COO, CHO
On the original PlayStation, the video game series “Tekken”, “Wipeout”, “Command & Conquer” and “Crash Bandicoot” fired up his disc drive and reached their graphic zenith with “Gran Turismo”, “Metal Gear Solid I” and “Final Fantasy VII “.
Years later, Phil visited the first network cafés with his friends where he came in contact with the first-person shooter genre. Having turned his back on role-play and racing games, he proved himself with buddy Gordon and his crossbow in “Half-Life,” the railgun in “Quake III” and Miss Redeemer, along with their Mo-Mo-Mo Monster Kill-Kill Kills in “Unreal Tournament”. Nevertheless, only a small and unofficial half-life modification named “Counter-Strike” (CS) really got his attention in the end.
After his new favorite game outgrew its beta shoes and finally saw the light of day as the official sales version 1.0, first game sessions on the domestic ISDN line in the Clanbase and Electronic Sports League (ESL, formerly ESPL) online began. From this point on, he watched the international clan scene with great interest and wrote the first individual game configurations. In early 2000, in addition to own UI themes and map packs, highly competitive 5on5 placement in the Top 100 of the ESL Amateur Series (EAS) followed.
Eventually, the storm and stress period began with perfected clan sites and professional team start-ups that gave him the greatest pleasure in organizing and developing new tactics and web designs. In 2005, the graphic design displaced the top dog “Counter-Strike”. Gradually, his PC games became dusty and disappeared into the depths of the hard drive and a platform change (from PC to XBox 360) followed as well as the passion for the markup and style sheet language HTML and CSS. After reference titles such as “Dead Space 1-3”, the “Gears of War” series or “Max Payne 2”, with the new “Tomb Raider” a smooth transition to PlayStation 4 was possible, which now – in addition to Lara’s adventures – reached Phil’s Status Quo with “Overwatch”.
Positions: CMO, CBO, CDO, CTO